Build both decks.
Read the run.
Build separate combat and explore decks as you descend through a strange world of hungry mushrooms. Grow and modify cards, cook enemies, and find combinations that can keep a run alive.
Choose the question in front of you.
Every live page states what is official, what comes from a current player example, and what still needs verification.
Beginner Guide
Learn how combat and exploration work, understand your first card choices, and prepare for an opening run without relying on old prototype rules.
Open field notes → Live sampleJanitor Guide
Start with the Janitor, understand the Facility context, and learn which current-version decisions still need source-backed examples.
Open field notes → Live referenceCards & Builds
Browse card roles, build directions, combo ideas, and current-version notes without treating a database list as a complete strategy guide.
Open field notes → Live overviewBosses, Enemies & Map
Prepare for major encounters, identify enemy mechanics, and understand how pathways and locations affect the decisions in a run.
Open field notes →See the current Early Access direction.
Team Lazerbeam's developer diary introduces the launch characters and pathways. The Janitor and Facility segment begins around 05:27.
Developer-published overview. Exact balance values can still change during Early Access.
Early Access changes the answer.
Shroom and Gloom launched into Early Access on September 10, 2026. The current public branch is build 25221077 according to third-party Steam metadata. Old prototype and Demo facts stay clearly separated.
- Official launch scope: two playable paths and five launch characters.
- Current examples are labeled by creator, date, route, and timestamp.
- No “best build” claim is published without a repeatable current-version basis.
What is Shroom and Gloom?
Shroom and Gloom is a single-player, first-person roguelike double-deckbuilder developed by Team Lazerbeam and published by Devolver Digital. Players build separate combat and explore decks while moving through hand-drawn fungal dungeons.
Cards can be grown and modified into stronger tools and attacks. Players can season, skewer, or roast enemies, eat them to restore health, and use soups as part of a run. The Early Access version currently has two distinct pathways with unique characters and roughly 300 explore and combat cards per pathway.